About me

\"\"I am a 3d animator, with 20 years working in the field of 3d animation. So far I\’ve worked on 16 video-game projects of which 12 have shipped.

Since September 2006, I am working in the Montreal video-games hub, where I\’ve worked on several cool games like

\"TombTomb Raider (Muliplayer) (ps3, xbox360, pc),

\"PrincePrince of Persia: The Forgotten Sands (ps3, xbox360, pc) or

\"FarFar Cry 2 (ps3, xbox360, pc).

Before that, I was Lead Artist and Sr. Animator at Rockstar Vienna, where I\’ve worked on projects like the xbox version of

\"GTAGTA Double Pack (Grand Theft Auto 3 and Vice City) or

\"Maxthe console version of Max Payne 2.

I\’ve originally started out my career as an engineer doing pcbd routing, 2d and 3d CAD modeling for the design of high-tech electronic products\"Coffee. After doing this for almost five years, I had the urge to transition into more artistic fields and went back to college. I\’ve studied multimedia arts and specialized in 3d animation. My graduation work was a 3d animated short movie about two flies and a pizza, which I\’ve finished together with a co-student and good friend of mine in spring of 2000. This short then helped me to get my first paid character animator job, working on a cinema advertising spot – bringing a croissant to life which was stealing coffee (see image to the right).

You can view my curren resume below
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  • as well as on the network Xing.
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